Posts Tagged ‘Microsoft’

[XNA 4.0 GAME] X-typed – DRAFT Spec

UML for the Specification design pattern
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Hi All,

Ive been asked by a couple of people how my design specification for a game i hope to write an release on XBLIG is coming on. In my last post, in described how im writing a design document before i even start writing a piece of code. This has been extremely helpful in fleshing out the world im going to be shaping and i hope it will help when i tender for 3D Modellers (Peter McSorley i hope!),  Music/FX Composers etc. I hope by doing it this way, it organisers my thoughts and ideas properly for the final game design, which i hope will be finished for Jan 2011, so i can begin coding straight after that.

Using this methodology, which if your in I.T., should/is used alot. Yes, sometimes over documenting projects can be a pain, but doing it this way is helping a great deal. Because i dont have a time-frame for completion, which is bad in it self, im in no rush. I think this is the most important step in creating a roadmap for the actual game development. Hopefully i may use UML for the class design, i dont know yet, but whatever i decide, i will post it hear! Anyway, if your hungry for info, read the below document – let me warn you this is just a DRAFT and is noway finished. PLease feel free to leave comments to this post, i would love to hear your thoughts, good or bad.

X-typed DRAFT Specification v1

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Info – (Dont Worry Shawson) XNA Evil and Not So Evil Check Lists….Oh My!

I was talking to my 8Weekgame colleague Shawson today, pertaining to XNA considerations when designing an Xbox 360 Arcade game and what to look out for before the submitting to Peer Review. Its a good idea to read the following to get an idea that its just not the game design in terms of logic, textures, physics, models etc that you need to consider, but more fundamental aspects like, what apsect ratios the user has for their TV, HD images for 1080p, localization considerations for other languages other than English. THe list is quite comprehensive, so all you wannabe XNA developers, dont be put off by it. WHat i think is nice, is the Creators Club Community also have a “Not So Evil” wishlist, as not to be too negative:

Xbox360 Programming Considerations

Evil List

Not So Evil List

So dont be scared, as this is a great way of saving time and helping the community, so “Dont Worry Shawson….”

Xbox Live Arcade on Xbox 360.
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