Posts Tagged ‘Games’

Info – My Various Helpful Links

Hi Everyone,

Im still hard at work on my Xtyped game design specification, and hope to publish this soon. Im just threading some links which other indie developers may find helpful:

2D:
2D Particle Emitter

3D Misc:

3D Optimisation

Vector Addition/Subraction (Very Interesting)

Matrix vs. Quaternion Rotations

Verlet Mathes

 

Effects/Shaders:

NVDIA Shader Library

HLSL Introduction

 

Collision:

Transformation and Collision of Sprites

Metanet Collision Techniques

 

3D Modelling:

Softimage – Linking to XNA Game Studio 4.0

Softimage – XSI Modelling Demo

Softimage – Video Tutorials

Maxs Realms

 

Misc Tutorials:

Nics GameDev

XNA Videos Course 101

XNA Videos Course 201

 

I will add more when i come across them 🙂 Obviously there are links to other Devs pages on the front left handside of the blog (blogroll) so feel free to browse”

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X-Typed – Planning/Scope/Design

 

Ive decided to start acting alittle more professional while working on my 1st game, X-Typed. This game will be a side-scrolling space shooter, sort of on par with R-Type (See what ive done there!). So ive decided to:

 

  1. Build a Project Plan – Instead of using MS Project, which i hate, im using a open source piece of kit called ToDoList, from AbstracSpoon. As you can see below – there is alot! This process i use at work everyday, is really helping me to cut it into pieces. At the moment (like work) these are guessimates. Im still learning XNA, so scope creep will definatelly start appearing.
  2. Write a Design document – This is the first thing im doing before anymore coding. Im writing down all my ideas, fleshing out the background, story, and laying the ground work for what actually im going to code. In addition i can use this in trying to attract potential artists/modellers to my cause!

    Im busy with this as we speak, and i intend to spend a good few weeks making this, so i will publish it here when its done.

  3. My plan is to get 1 level demo up and running by Jan/Feb time. If the game/code is in a good enough state, i will think about releasing forDream.Build.Play 2011, which has recently been announced.

 

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