Archive for Tutorial

Tutorial – How To Start a New XNA Project

Again, this is aimed at beginners who have just started using Visual Studio 2008. To start a new project:

XP Users:

  1. Use the mouse and hit Start icon in the left hand side.
  2. Navigate through All Programs->Microsoft Games Studio <Version number>Microsoft Visual Studio 2008
  3. This will start Visual Studio IDE. Now to start a new Project navigate either:i) If VS2008 takes you to the Start Page tab (With the MSDN RSS Feeds etc), on thre top left hand  square  will will a square with clickable links:

ii) Or you can navigate by using File->New-Project and selecting one of the required XNA templates (Which should be under C#)

Tutorial – Installing XNA Games Studio

This ia quite an easy one really. You will need the following to begin coding XNA games:

  1. A PC (!)
  2. Visual Studio Express/Professional/Team Edition. If you want to code for Windows 7 Modile, you will need the 2010 edition.
  3. XNA Games Studio 3.1 or 4.0 (Only beta version is available at time of writing) for Windows 7 Mobile.
  4. You can sign up for the Creators Club website for free. If you want to install games on your Xbox you will need to pay a 4monthly fee of £39.99 or £60.00 for annual.

Then all installed and ready to go. There are requirements for Graphics Cards and shader models, but all modern cards should be ok for your needs.

The hardware requirements are though from Microsofts website:

“Hardware requirements are identical to those for Visual Studio 2008, plus a graphics card that supports DirectX 9.0c and Shader Model 1.1 (Shader Model 2.0 is recommended and required for some Starter Kits). Zune development requires the Zune 3.0 firmware.