[XNA 4.0 GAME] X-typed – DRAFT Spec


UML for the Specification design pattern
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Hi All,

Ive been asked by a couple of people how my design specification for a game i hope to write an release on XBLIG is coming on. In my last post, in described how im writing a design document before i even start writing a piece of code. This has been extremely helpful in fleshing out the world im going to be shaping and i hope it will help when i tender for 3D Modellers (Peter McSorley i hope!),  Music/FX Composers etc. I hope by doing it this way, it organisers my thoughts and ideas properly for the final game design, which i hope will be finished for Jan 2011, so i can begin coding straight after that.

Using this methodology, which if your in I.T., should/is used alot. Yes, sometimes over documenting projects can be a pain, but doing it this way is helping a great deal. Because i dont have a time-frame for completion, which is bad in it self, im in no rush. I think this is the most important step in creating a roadmap for the actual game development. Hopefully i may use UML for the class design, i dont know yet, but whatever i decide, i will post it hear! Anyway, if your hungry for info, read the below document – let me warn you this is just a DRAFT and is noway finished. PLease feel free to leave comments to this post, i would love to hear your thoughts, good or bad.

X-typed DRAFT Specification v1

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