I was talking to my 8Weekgame colleague Shawson today, pertaining to XNA considerations when designing an Xbox 360 Arcade game and what to look out for before the submitting to Peer Review. Its a good idea to read the following to get an idea that its just not the game design in terms of logic, textures, physics, models etc that you need to consider, but more fundamental aspects like, what apsect ratios the user has for their TV, HD images for 1080p, localization considerations for other languages other than English. THe list is quite comprehensive, so all you wannabe XNA developers, dont be put off by it. WHat i think is nice, is the Creators Club Community also have a “Not So Evil” wishlist, as not to be too negative:
Xbox360 Programming Considerations
So dont be scared, as this is a great way of saving time and helping the community, so “Dont Worry Shawson….”
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Silvia Said:
on February 20, 2013 at 04:47
“Info – (Dont Worry Shawson) XNA Evil and Not So
Evil Check Lists.Oh My! My XNA Anecdotes” was in fact
a relatively wonderful blog, . I hope you keep writing and I’ll try to keep on reading! Thanks for the post ,Venetta